ULandscapeLayerInfoObject

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULandscapeLayerInfoObject

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeLayerInfoObject.h

Include

#include "LandscapeLayerInfoObject.h"

Syntax

class ULandscapeLayerInfoObject : public UObject

Variables

Name Description

Public variable

uint32: 1

 

bNoWeightBlend

Public variable

float

 

Hardness

Public variable

bool

 

IsReferencedFromLoadedData

Public variable

FName

 

LayerName

Public variable

FLinearColor

 

LayerUsageDebugColor

The color to use for layer usage debug

Public variable

float

 

MinimumCollisionRelevanceWeight

The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layer

Public variable

TObjectPtr< UPh...

 

PhysMaterial

Public variable

float

 

SplineFalloffModulationBias

Public variable

ESplineModulati...

 

SplineFalloffModulationColorMask

Public variable

float

 

SplineFalloffModulationScale

Public variable

TObjectPtr< UTe...

 

SplineFalloffModulationTexture

Texture to modulate the Splines Falloff Layer Alpha

Public variable

float

 

SplineFalloffModulationTiling

Constructors

Name Description

Public function

ULandscapeLayerInfoObject

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.