ULandscapeSubsystem

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h

Include

#include "LandscapeSubsystem.h"

Syntax

class ULandscapeSubsystem : public UTickableWorldSubsystem

Constructors

Name Description

Public function

ULandscapeSubsystem()

Destructors

Name Description

Public function Virtual

~ULandscapeSubsystem()

Functions

Overridden from FTickableGameObject

Name Description

Public function Virtual Const

bool

 

IsTickableInEditor()

Used to determine whether the object should be ticked in the editor.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

ETickableTic...

 

GetTickableTickType()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.