ALevelSequenceMediaController::SynchronizeToServer

Forcibly synchronize the sequence to the server's position if it has diverged by more than the specified threshold

Choose your operating system:

Windows

macOS

Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/SequenceMediaController.h

Include

#include "SequenceMediaController.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/SequenceMediaController.cpp

Syntax

void SynchronizeToServer
(
    float DesyncThresholdSeconds
)

Remarks

Forcibly synchronize the sequence to the server's position if it has diverged by more than the specified threshold