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| IDetailCustomization::CustomizeDetails()
|
Module |
|
Header |
/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/MaterialShaderQualitySettingsCustomization.h |
Include |
#include "MaterialShaderQualitySettingsCustomization.h" |
Source |
/Engine/Source/Runtime/MaterialShaderQualitySettings/Private/MaterialShaderQualitySettingsCustomization.cpp |
virtual void CustomizeDetails
(
IDetailLayoutBuilder & DetailBuilder
)
Called when details should be customized