UMediaTexture::UpdateResource

Creates a new resource for the texture, and updates any cached references to the resource.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UTexture::UpdateResource()

UMediaTexture::UpdateResource()

References

Module

MediaAssets

Header

/Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h

Include

#include "MediaTexture.h"

Syntax

virtual void UpdateResource()

Remarks

Creates a new resource for the texture, and updates any cached references to the resource. This obviously is just an override to expose to blueprints.