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Name |
Description |
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EMovieSceneCameraCutParams |
Camera cut parameters |
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EMovieSceneViewportParams |
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FActorForWorldTransforms |
Description of an actor selected parts we can find world transforms on. |
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FFBXNodeAndChannels |
For import data onto channels directly. |
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FFixedObjectBindingID |
A binding ID that is only resolveable through a fixed root sequence. |
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FGeneratedMovieSceneKeyStruct |
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FMovieSceneBinding |
A set of tracks bound to runtime objects |
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FMovieSceneBindingOverrideData |
Movie scene binding override data |
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FMovieSceneChannelValueHelper |
Utility class that gets and sets a specific key value for a key struct |
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FMovieSceneClipboard |
A clipboard representing serializable copied data for a movie scene |
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FMovieSceneClipboardBuilder |
Class responsible for building a clipboard for a movie scene |
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FMovieSceneClipboardEnvironment |
Structure representing an environment a clipboard applies to |
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FMovieSceneClipboardKey |
A key in the clipboard representing a time and a value of a specific type Client code must define MovieSceneClipboard::GetKeyTypeName<> in order to use a type with this class. |
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FMovieSceneClipboardKeyTrack |
Container for a collection of keys arranged in a track. |
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FMovieSceneEasingSettings |
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FMovieSceneEditorData |
Editor only data that needs to be saved between sessions for editing but has no runtime purpose |
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FMovieSceneEvaluationGroupParameters |
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FMovieSceneExpansionState |
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FMovieSceneFrameRange |
Type used to convert from a FFloatRange to a TRange |
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FMovieSceneKeyStruct |
Base class for movie scene section key structs that need to manually have their changes propagated to key values. |
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FMovieSceneKeyStructHelper |
Helper class that marshals user-facing data from an edit UI into particluar keys on various underlying channels |
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FMovieSceneKeyTimeStruct |
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FMovieSceneLatentActionManager |
Utility class for running latent actions created from sequence players. |
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FMovieSceneMarkedFrame |
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FMovieSceneObjectBindingID |
Persistent identifier to a specific object binding within a sequence hierarchy. |
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FMovieSceneObjectBindingIDs |
Structure that comprises a list of object binding IDs |
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FMovieScenePossessable |
MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object |
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FMovieSceneSectionEvalOptions |
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FMovieSceneSectionGroup |
Structure that represents a group of sections |
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FMovieSceneSectionMovedParams |
Parameters for sections moving in the editor |
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FMovieSceneSequenceActorPointers |
A structure for storing pointers to a sequence actor. |
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FMovieSceneSequenceID |
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FMovieSceneSequenceLoopCount |
POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it |
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FMovieSceneSequencePlaybackParams |
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FMovieSceneSequencePlaybackSettings |
Settings for the level sequence player actor. |
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FMovieSceneSequencePlayToParams |
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FMovieSceneSequenceReplProperties |
Properties that are broadcast from server->clients for time/state synchronization |
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FMovieSceneSpawnable |
MovieSceneSpawnable describes an object that can be spawned for this MovieScene |
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FMovieSceneSpawnableAnnotation |
An annotation that's added to spawned objects from movie scene spawnables |
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FMovieSceneSpawnRegister |
Class responsible for managing spawnables in a movie scene |
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FMovieSceneSupportsEasingParams |
Parameters for the `SupportsEasing_ method |
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FMovieSceneTimecodeSource |
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FMovieSceneTimeController |
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FMovieSceneTimeController_AudioClock |
A timing manager that retrieves its time from the audio clock |
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FMovieSceneTimeController_ExternalClock |
A timing manager that retrieves its time from an external clock source |
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FMovieSceneTimeController_PlatformClock |
A timing manager that retrieves its time from the platform clock |
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FMovieSceneTimeController_PlayEveryFrame |
A timing manager that plays every display frame for a certain number of seconds |
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FMovieSceneTimeController_RelativeTimecodeClock |
A timing manager that retrieves its time relative to the Timecode clock |
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FMovieSceneTimeController_Tick |
A timing manager that accumulates delta times from a world |
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FMovieSceneTimeController_TimecodeClock |
A timing manager that retrieves its time from the Timecode clock |
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FMovieSceneTrackDisplayOptions |
Generic display options for any track |
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FMovieSceneTrackEvalOptions |
Generic evaluation options for any track |
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FMovieSceneTrackEvaluationData |
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FMovieSceneTrackEvaluationField |
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FMovieSceneTrackEvaluationFieldEntry |
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FMovieSceneTrackLabels |
Structure for labels that can be assigned to movie scene tracks. |
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FMovieSceneTrackPreCompileResult |
Pre-compilation result |
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FNewSpawnable |
Struct used for defining a new spawnable type |
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FNullMovieSceneSpawnRegister |
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FOnMovieSceneSequencePlayerEvent |
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FRelativeObjectBindingID |
A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized FMovieSceneObjectBindingID Represented by a local object binding ID and a parent index to which it is relative |
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FSequenceVisitParams |
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FSkeletalMeshEditorParams |
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FSkeletalMeshRestoreState |
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FStatelessPreAnimatedTokenProducer |
Stateless pre-animated state token producer that simply calls a static function as the token |
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FSubSequenceSpace |
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FTrackInstancePropertyBindings |
Manages bindings to keyed properties for a track instance. |
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FTransformData |
Stores information about a transform for the purpose of adding keys to a transform section |
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IMovieSceneBindingOwnerInterface |
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IMovieSceneExecutionToken |
Base class for all execution tokens that are produced by evaluation templates |
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IMovieSceneKeyProxy |
Interface that can be implemented by any object that is used as a key editing proxy for a moviescene channel. |
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IMovieSceneModule |
The public interface of the MovieScene module |
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IMovieSceneObjectSpawner |
Interface used to extend spawn registers to support extra types |
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IMovieScenePlaybackClient |
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IMovieScenePlayer |
Interface for movie scene players Provides information for playback of a movie scene |
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IMovieScenePreAnimatedGlobalToken |
Base class for all pre-animated state tokens that do not apply to UObjects. |
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IMovieScenePreAnimatedGlobalTokenProducer |
Type required for production of pre-animated state tokens. |
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IMovieScenePreAnimatedToken |
Base class for all pre-animated state tokens that apply to UObjects. |
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IMovieScenePreAnimatedTokenProducer |
Type required for production of pre-animated state tokens. |
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IMovieSceneSequenceActor |
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IMovieSceneSharedExecutionToken |
Identifiyable and sortable execution token. |
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INodeAndChannelMappings |
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ISequenceVisitor |
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MovieSceneHelpers |
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TChannelValueHelper |
Templated channel value accessor utility that get's sets a channel value and time |
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TForwardingPreAnimatedTokenProducer |
Templated pre-animated state token producer that forwards the object onto the templated type |
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TimeHelpers |
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TImplicitConversionFacade |
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TMovieSceneEvaluationTree |
Templated version of FMovieSceneEvaluationTree that is also able to associate arbitrary data with nodes |
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TStatelessPreAnimatedTokenProducer |
Templated stateless pre-animated state token producer that simply creates the templated type |
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UMovieScene |
Implements a movie scene asset. |
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UMovieSceneBindingOverrides |
A one-to-many definition of movie scene object binding IDs to overridden objects that should be bound to that binding. |
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UMovieSceneBindingOwnerInterface |
Interface used in the editor to provide contextual information about movie scene bindings |
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UMovieSceneFolder |
Represents a folder used for organizing objects in tracks in a movie scene. |
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UMovieSceneKeyProxy |
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UMovieSceneNameableTrack |
Base class for movie scene tracks that can be renamed by the user. |
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UMovieSceneNodeGroup |
Structure that represents a group of nodes |
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UMovieSceneNodeGroupCollection |
Structure that represents a collection of NodeGroups |
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UMovieScenePlaybackClient |
Movie scene binding overrides interface |
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UMovieSceneSection |
Base class for movie scene sections |
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UMovieSceneSequence |
Abstract base class for movie scene animations (C++ version). |
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UMovieSceneSequenceActor |
Interface for sequence actors that are to be ticked by the tick manager. |
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UMovieSceneSequencePlayer |
Abstract class that provides consistent player behaviour for various animation players |
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UMovieSceneSequenceTickManager |
An automatically created global object that will manage all level sequence actors' updates. |
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UMovieSceneSignedObject |
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UMovieSceneTrack |
Base class for a track in a Movie Scene |
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UNodeAndChannelMappings |
Name |
Description |
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FMovieSceneOnChannelChanged |
Delegates for use when some data in the MovieScene changes, WIP right now, hopefully will replace delegates on ISequencer and be used for moving towards a true MVC system |
FMovieSceneSequenceIDRef |
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FMovieSceneSequenceLatentActionDelegate |
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FOnCreateMovieSceneObjectSpawner |
A delegate which will create an object spawner |
IMovieScenePreAnimatedGlobalTokenPtr |
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IMovieScenePreAnimatedTokenPtr |
Name |
Description |
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ECookOptimizationFlags |
Flags used to perform cook-time optimization of movie scene data |
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EMovieSceneChannelProxyType |
Enumeration defining how a section's channel proxy behaves. |
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EMovieSceneEvaluationType |
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EMovieSceneKeyInterpolation |
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EMovieSceneObjectBindingSpace |
Enumeration specifying how a movie scene object binding ID relates to the sequence |
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EMovieScenePlayerStatus::Type |
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EMovieScenePositionType |
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EMovieSceneSectionMovedResult |
Result of having moved sections in the editor |
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EMovieSceneSequenceFlags |
Bitfield flags that define special behavior for any UMovieSceneSequence. |
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EMovieSceneServerClientMask |
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EMovieSceneTrackEasingSupportFlags |
Returns what kind of section easing we support in the editor |
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ESequencerKeyMode |
Defines different modes for adding keyframes in sequencer. |
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ESpawnOwnership |
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ETrackSupport |
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EUpdateClockSource |
Enum used to define how to update to a particular time |
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EUpdatePositionMethod |
Enum used to define how to update to a particular time |
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FFBXControlRigTypeProxyEnum |
Enumeration specifying the control type |
Name | Description | ||
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ConvertInsertAndSort ( |
Set the value at the specified time and index into the arrays, sorted and converted to frame numbers We need this since some legacy channels and sections may not be sorted and we now expect time,value arrays to be sorted. |
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EmitLegacyOutOfBoundsError ( |
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GetLegacyConversionFrameRate() |
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LexToString ( |
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LexToString ( |
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MovieSceneClipboard::DefineExplicitConversion ( |
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MovieSceneClipboard::DefineImplicitConversion() |
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MovieSceneClipboard::GetKeyTypeName() |
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const FMovie... |
MovieSceneSequenceID::Invalid ( |
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const FMovie... |
MovieSceneSequenceID::Root ( |
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constexpr bo... |
operator! |
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constexpr bo... |
operator! |
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constexpr bo... |
operator! |
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constexpr bo... |
operator! |
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constexpr bo... |
operator! |
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constexpr EC... |
operator& ( |
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constexpr EM... |
operator& |
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constexpr EM... |
operator& ( |
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constexpr EM... |
operator& |
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constexpr EM... |
operator& |
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ECookOptimiz... |
operator&= ( |
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EMovieSceneT... |
operator&= |
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EMovieSceneS... |
operator&= |
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EMovieSceneS... |
operator&= ( |
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EMovieSceneS... |
operator&= ( |
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constexpr EC... |
operator^ ( |
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constexpr EM... |
operator^ |
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constexpr EM... |
operator^ |
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constexpr EM... |
operator^ |
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constexpr EM... |
operator^ ( |
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EMovieSceneS... |
operator^= |
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ECookOptimiz... |
operator^= ( |
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EMovieSceneS... |
operator^= ( |
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EMovieSceneS... |
operator^= ( |
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EMovieSceneT... |
operator^= |
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constexpr EM... |
operator| |
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constexpr EM... |
operator| ( |
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constexpr EM... |
operator| |
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constexpr EC... |
operator| ( |
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constexpr EM... |
operator| |
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ECookOptimiz... |
operator|= ( |
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EMovieSceneS... |
operator|= |
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EMovieSceneS... |
operator|= ( |
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EMovieSceneS... |
operator|= ( |
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EMovieSceneT... |
operator|= |
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constexpr EM... |
operator~ |
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constexpr EM... |
operator~ |
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constexpr EC... |
operator~ |
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constexpr EM... |
operator~ |
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constexpr EM... |
operator~ |
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UE::MovieScene::ClampToDiscreteRange ( |
Clamp the specified time to a range |
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UE::MovieScene::ConvertToFrameTimeRange ( |
Convert a frame number range into a frame time range |
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TRange< T > |
UE::MovieScene::DilateRange ( |
Dilate the specified range by adding a specific size to the lower and upper bounds (if closed) |
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UE::MovieScene::DiscreteExclusiveUpper ( |
Return the first frame number not contained by the specified range. |
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UE::MovieScene::DiscreteExclusiveUpper ( |
Return the first frame number that is not contained by the specified closed upper bound. |
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UE::MovieScene::DiscreteInclusiveLower ( |
Return the first frame number included by the specified range. |
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UE::MovieScene::DiscreteInclusiveLower ( |
Return the first frame number included by the specified closed lower bound. |
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UE::MovieScene::DiscreteRangeIsEmpty ( |
Check whether the specified range contains any integer frame numbers or not |
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UE::MovieScene::DiscreteSize ( |
Calculate the size of a discrete frame range, taking into account inclusive/exclusive boundaries. |
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TRange< T > |
UE::MovieScene::ExpandRange ( |
Expand the specified range by subtracting the specified amount from the lower bound, and adding it to the upper bound |
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UE::MovieScene::IsEmptyOrZeroSize ( |
Return whether the given range is empty or zero frames wide |
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UE::MovieScene::MakeDiscreteRange ( |
Make a new range that includes the given minimum and excludes the given maximum. |
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UE::MovieScene::MakeDiscreteRangeFromLower ( |
Make a new range using the specified lower bound, and a given size. |
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UE::MovieScene::MakeDiscreteRangeFromUpper ( |
Make a new range using the specified upper bound, and a given size. |
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TRange< T > |
UE::MovieScene::TranslateRange ( |
Translate the specified range by adding the specified amount to both bounds. |
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UpgradeLegacyMovieSceneTime ( |
Name | Description | ||
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OnNodeGroupCollectionChanged |
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enum ESpawnOwne... |
OnSignatureChanged |
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STATCAT_Advanced |