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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCameraCutSection.h |
Include |
#include "Sections/MovieSceneCameraCutSection.h" |
class UMovieSceneCameraCutSection :
public UMovieSceneSection,
public IMovieSceneEntityProvider
Movie CameraCuts are sections on the CameraCuts track, that show what the viewer "sees"
Name | Description | ||
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bLockPreviousCamera |
When blending, lock the previous camera (camera cut or gameplay camera). |
Name | Description | |
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UMovieSceneCameraCutSection ( |
Constructs a new camera cut section |
Name | Description | ||
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ComputeInitialCameraCutTransform() |
Computes the transform of the bound camera at the section's start time. |
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const FMovie... |
GetCameraBindingID() |
Gets the camera binding for this CameraCut section |
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UCameraCompo... |
GetFirstCamera ( |
Resolve a camera component for this cut section from the specified player and sequence ID |
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float |
GetThumbnailReferenceOffset() |
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SetCameraBindingID ( |
Sets the camera binding for this CameraCut section |
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SetCameraGuid ( |
Sets the camera binding for this CameraCut section. Evaluates from the sequence binding ID |
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SetThumbnailReferenceOffset ( |
Set the thumbnail reference offset |
Name | Description | ||
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GetReferencedBindings |
Get the referenced bindings for this section |
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OnBindingIDsUpdated ( |
When guid bindings are updated to allow this section to fix-up any internal bindings |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
~UObject interface |