UMovieSceneAsyncAction_SequencePrediction::PredictLocalTransformAtTime

Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.

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References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePredictionSystem.h

Include

#include "Systems/MovieScenePredictionSystem.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePredictionSystem.cpp

Syntax

static UMovieSceneAsyncAction_SequencePrediction * PredictLocalTransformAtTime
(
    UMovieSceneSequencePlayer * Player,
    USceneComponent * TargetComponent,
    float TimeInSeconds
)

Remarks

Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.

Returns

An asynchronous prediction object that contains Result and Failure delegates

Parameters

Parameter

Description

Player

An active, currently playing sequence player to use for predicting the transform

TargetComponent

The component to predict a world transform for

TimeInSeconds

The time within the sequence to predict the transform at