UMovieSceneAsyncAction_SequencePrediction::PredictWorldTransformAtFrame

Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.

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References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePredictionSystem.h

Include

#include "Systems/MovieScenePredictionSystem.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePredictionSystem.cpp

Syntax

static UMovieSceneAsyncAction_SequencePrediction * PredictWorldTransformAtFrame
(
    UMovieSceneSequencePlayer * Player,
    USceneComponent * TargetComponent,
    FFrameTime FrameTime
)

Remarks

Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.

Returns

An asynchronous prediction object that contains Result and Failure delegates

Parameters

Parameter

Description

Player

An active, currently playing sequence player to use for predicting the transform

TargetComponent

The component to predict a world transform for

FrameTime

The frame time to predict at in the sequence's display rate