UNavigationSystemModuleConfig

[UNavigationSystemModuleConfig](API\Runtime\NavigationSystem\UNavigationSystemModuleConfig).

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Inheritance Hierarchy

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h

Include

#include "NavigationSystem.h"

Syntax

class UNavigationSystemModuleConfig : public UNavigationSystemConfig

Remarks

Variables

Name Description

Protected variable

uint32: 1

 

bAutoSpawnMissingNavData

Protected variable

uint32: 1

 

bCreateOnClient

Protected variable

uint32: 1

 

bSpawnNavDataInNavBoundsLevel

Protected variable

uint32: 1

 

bStrictlyStatic

Whether at game runtime we expect any kind of dynamic navigation generation

Protected variable

friend

 

UNavigationSystemV1

Constructors

Name Description

Public function

UNavigationSystemModuleConfig

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

UpdateWithNavSysCDO

(
    const UNavigationSystemV1& NavSysC...
)

Overridden from UNavigationSystemConfig

Name Description

Public function Virtual Const

UNavigationS...

 

CreateAndConfigureNavigationSystem

(
    UWorld& World
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.