PhysicsType

If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies.

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macOS

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Syntax

TEnumAsByte< EPhysicsType > PhysicsType

Remarks

If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. Default will inherit from OwnerComponent's behavior.