FPreLoadScreenBase::IsDone

Default behavior is just to see if we have an active widget. Should really overload with our own behavior to see if we are done displaying.

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References

Module

PreLoadScreen

Header

/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenBase.h

Include

#include "PreLoadScreenBase.h"

Source

/Engine/Source/Runtime/PreLoadScreen/Private/PreLoadScreenBase.cpp

Syntax

virtual bool IsDone() const

Remarks

Default behavior is just to see if we have an active widget. Should really overload with our own behavior to see if we are done displaying.