ELocalizationTargetDescriptorLoadingPolicy::Type

Policy by which the localization data associated with a target should be loaded.

Choose your operating system:

Windows

macOS

Linux

References

Module

Projects

Header

/Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h

Include

#include "LocalizationDescriptor.h"

Syntax

namespace ELocalizationTargetDescriptorLoadingPolicy
{
    enum Type
    {
        Never,
        Always,
        Editor,
        Game,
        PropertyNames,
        ToolTips,
        Max,
    }
}

Values

Name

Description

Never

The localization data will never be loaded automatically.

Always

The localization data will always be loaded automatically.

Editor

The localization data will only be loaded when running the editor.

Game

The localization data will only be loaded when running the game.

PropertyNames

The localization data will only be loaded if the editor is displaying localized property names.

ToolTips

The localization data will only be loaded if the editor is displaying localized tool tips.

Max

If you add a new value, make sure to update the ToString() method below!.

Remarks

Policy by which the localization data associated with a target should be loaded.