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Module |
|
Header |
/Engine/Source/Runtime/Projects/Public/LocalizationDescriptor.h |
Include |
#include "LocalizationDescriptor.h" |
namespace ELocalizationTargetDescriptorLoadingPolicy
{
enum Type
{
Never,
Always,
Editor,
Game,
PropertyNames,
ToolTips,
Max,
}
}
Name |
Description |
---|---|
Never |
The localization data will never be loaded automatically. |
Always |
The localization data will always be loaded automatically. |
Editor |
The localization data will only be loaded when running the editor. |
Game |
The localization data will only be loaded when running the game. |
PropertyNames |
The localization data will only be loaded if the editor is displaying localized property names. |
ToolTips |
The localization data will only be loaded if the editor is displaying localized tool tips. |
Max |
If you add a new value, make sure to update the ToString() method below!. |
Policy by which the localization data associated with a target should be loaded.