FSerializedShaderArchive::LoadAssetInfo

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h

Include

#include "ShaderCodeArchive.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp

Syntax

bool LoadAssetInfo
(
    const FString & Filename
)