FShaderCode::GetWriteAccess

Write access for regular microcode: Optional Data must be added AFTER regular microcode and BEFORE Finalize.

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Syntax

TArray< uint8 > & GetWriteAccess()

Remarks

Write access for regular microcode: Optional Data must be added AFTER regular microcode and BEFORE Finalize.