FShaderCompilerInput::SerializeSharedInputs

Choose your operating system:

Windows

macOS

Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h

Include

#include "ShaderCompilerCore.h"

Syntax

void SerializeSharedInputs
(
    FArchive & Ar,
    const TArray< TRefCountPtr< FSharedShaderCompilerEnvironment >> & SharedEnvironments,
    const TArray< const FShaderParametersMetadata * > & ParametersStructures
)