FShaderMapContent::Empty

Clears out all shaders and deletes shader pipelines held in the map

Choose your operating system:

Windows

macOS

Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp

Syntax

void Empty()

Remarks

Clears out all shaders and deletes shader pipelines held in the map