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| FPointerTableBase::LoadFromArchive()
|
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
virtual bool LoadFromArchive
(
FArchive & Ar,
const FPlatformTypeLayoutParameters & LayoutParams,
void * FrozenObject
)