FShaderPipeline::AddShader

Choose your operating system:

Windows

macOS

Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

void AddShader
(
    FShader * Shader,
    int32 PermutationId
)