FShaderPipelineCache::ShaderLibraryStateChanged

Called by [FShaderCodeLibrary](API\Runtime\RenderCore\FShaderCodeLibrary) to notify us that the shader code library state changed and shader availability will need to be re-evaluated

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h

Include

#include "ShaderPipelineCache.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp

Syntax

static void ShaderLibraryStateChanged
(
    ELibraryState State,
    EShaderPlatform Platform,
    FString const & Name
)

Remarks

Called by FShaderCodeLibrary to notify us that the shader code library state changed and shader availability will need to be re-evaluated