FVTProduceTargetLayer

Describes a location to write a single layer of a VT tile

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h

Include

#include "VirtualTexturing.h"

Syntax

struct FVTProduceTargetLayer

Remarks

Describes a location to write a single layer of a VT tile

Variables

Name Description

Public variable

IPooledRenderTa...

 

PooledRenderTarget

Pooled render target.

Public variable

FIntVector

 

pPageLocation

Location within the texture to write

Public variable

FRHITexture ...

 

TextureRHI

The texture to write to.

Public variable

FRHIUnorderedAc...

 

UnorderedAccessViewRHI

The UAV to write to. This may be nullptr if no suitable UAV can be created for the texture format.