PooledRenderTarget

Pooled render target.

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Syntax

IPooledRenderTarget * PooledRenderTarget

Remarks

Pooled render target. For FRDGBuilder::RegisterExternalTexture() which only accepts pooled render targets. To avoid cost of manipulating ref counting pointers a raw pointer is used instead - it is valid until returning from your Finalize(). So do not try to store the pointer