IAdaptiveVirtualTexture::GetAllocatedVirtualTexture

Get the persistent allocated virtual texture for low mips from the adaptive virtual texture.

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References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h

Include

#include "VirtualTexturing.h"

Syntax

IAllocatedVirtualTexture * GetAllocatedVirtualTexture()

Remarks

Get the persistent allocated virtual texture for low mips from the adaptive virtual texture.