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Name |
Description |
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FBaseTextLayoutMarshaller |
Copyright Epic Games, Inc. All Rights Reserved. |
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FCachedShapedTextKey |
Information representing a piece of shaped text |
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FDefaultLayoutBlock |
Copyright Epic Games, Inc. All Rights Reserved. |
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FDefaultRichTextMarkupParser |
Copyright Epic Games, Inc. All Rights Reserved. |
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FDefaultRichTextMarkupWriter |
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FGenericPlatformTextField |
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FHyperlinkDecorator |
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FImageDecorator |
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FLayoutBlockTextContext |
The context needed when creating a block from a run of a text |
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FPlainTextLayoutMarshaller |
Get/set the raw text to/from a text layout as plain text |
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FRichTextLayoutMarshaller |
Get/set the raw text to/from a text layout as rich text |
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FRichTextSyntaxHighlighterTextLayoutMarshaller |
Get/set the raw text to/from a text layout, and also inject syntax highlighting for our rich-text markup |
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FRunInfo |
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FRunTextContext |
The context needed when performing text operations on a run of text |
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FShapedTextCache |
Cache of shaped text |
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FShapedTextContext |
The basic data needed when shaping a run of text |
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FSlateHyperlinkRun |
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FSlateImageRun |
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FSlatePasswordRun |
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FSlateTextHighlightRunRenderer |
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FSlateTextLayout |
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FSlateTextRun |
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FSlateTextStrikeLineHighlighter |
Run highlighter used to draw strikes |
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FSlateTextUnderlineLineHighlighter |
Run highlighter used to draw underlines |
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FSlateWidgetRun |
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FSyntaxHighlighterTextLayoutMarshaller |
Get/set the raw text to/from a text layout, and also inject syntax highlighting |
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FSyntaxTokenizer |
Copyright Epic Games, Inc. All Rights Reserved. |
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FTextArgs |
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FTextLayout |
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FTextLineHighlight |
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FTextLineParseResults |
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FTextLocation |
Location within the text model. |
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FTextRunInfo |
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FTextRunParseResults |
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FTextRunRenderer |
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FTextSelection |
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FWidgetDecorator |
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FWidgetLayoutBlock |
Copyright Epic Games, Inc. All Rights Reserved. |
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ILayoutBlock |
Copyright Epic Games, Inc. All Rights Reserved. |
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ILineHighlighter |
Copyright Epic Games, Inc. All Rights Reserved. |
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IRichTextMarkupParser |
Copyright Epic Games, Inc. All Rights Reserved. |
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IRichTextMarkupWriter |
Copyright Epic Games, Inc. All Rights Reserved. |
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IRun |
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IRunRenderer |
Copyright Epic Games, Inc. All Rights Reserved. |
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ISlateLineHighlighter |
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ISlateRun |
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ISlateRunRenderer |
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ISlateTextLineHighlighter |
Run highlighter used to draw lines |
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ITextDecorator |
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ITextLayoutMarshaller |
Interface used to get/set the raw text to/from a text layout |
Name |
Description |
---|---|
FCreateSlateTextLayout |
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FPlatformTextField |
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FShapedTextCachePtr |
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FShapedTextCacheRef |
Name |
Description |
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---|---|---|
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ERunAttributes |
Attributes that a run can have |
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ETextFlowDirection |
The different directions that text can flow within a paragraph of text. |
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ETextHitPoint |
Copyright Epic Games, Inc. All Rights Reserved. |
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ETextJustify::Type |
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ETextWrappingPolicy |
The different methods that can be used if a word is too long to be broken by the default line-break iterator. |
Name | Description | ||
---|---|---|---|
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ETextFlowDir... |
GetDefaultTextFlowDirection() |
Get the default text flow direction (from the "Slate.DefaultTextFlowDirection" CVar) |
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constexpr bo... |
operator! ( |
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constexpr ER... |
operator& ( |
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ERunAttribut... |
operator&= ( |
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constexpr ER... |
operator^ ( |
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ERunAttribut... |
operator^= ( |
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constexpr ER... |
operator| ( |
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ERunAttribut... |
operator|= ( |
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constexpr ER... |
operator~ ( |
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RunUtils::CalculateOffsetMeasureRange ( |
Calculate the range that will measure to the given index, based on the given range and text direction |
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ETextHitPoin... |
RunUtils::CalculateTextHitPoint ( |
Calculate the correct hit-point for the given index, based on the given range and text direction |
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ShapedTextCacheUtil::FindCharacterIndexAtOffset ( |
Find the character index at the specified position in pixels along the string horizontally |
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ShapedTextCacheUtil::GetShapedGlyphKerning ( |
Get the kerning between two shaped glyphs |
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FShapedGlyph... |
ShapedTextCacheUtil::GetShapedTextSubSequence ( |
Extract a sub-section of a run of text into its own shaped glyph sequence |
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ShapedTextCacheUtil::MeasureShapedText ( |
Measure a sub-section of a run of text |
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TextRangeHeaderDeprecatedWarning() |
Including TextRange.h has been deprecated. Please include UnrealString.h in the Core module instead. |
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TriggerTextRangeHeaderDeprecatedWarning() |