UWidgetAnimation::LocateBoundObjects

Locate all the objects that correspond to the specified object ID, using the specified context

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Override Hierarchy

UMovieSceneSequence::LocateBoundObjects()

UWidgetAnimation::LocateBoundObjects()

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h

Include

#include "Animation/WidgetAnimation.h"

Source

/Engine/Source/Runtime/UMG/Private/Animation/WidgetAnimation.cpp

Syntax

virtual void LocateBoundObjects
(
    const FGuid & ObjectId,
    UObject * Context,
    TArray< UObject *, TInlineAllocator< 1 >> & OutObjects
) const

Remarks

Locate all the objects that correspond to the specified object ID, using the specified context

Parameters

Parameter

Description

ObjectId

The unique identifier of the object.

Context

Optional context to use to find the required object (for instance, a parent spawnable object)

OutObjects

Destination array to add found objects to