USlateBlueprintLibrary::AbsoluteToLocal

Absolute coordinates could be either desktop or window space depending on what space the root of the widget hierarchy is in.

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macOS

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References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h

Include

#include "Blueprint/SlateBlueprintLibrary.h"

Source

/Engine/Source/Runtime/UMG/Private/SlateBlueprintLibrary.cpp

Syntax

static FVector2D AbsoluteToLocal
(
    const FGeometry & Geometry,
    FVector2D AbsoluteCoordinate
)

Remarks

Absolute coordinates could be either desktop or window space depending on what space the root of the widget hierarchy is in.

Returns

Transforms AbsoluteCoordinate into the local space of this Geometry.