FUMGViewportClient::SetLookAtLocation

Sets the look at location of the viewports camera for orbit *

Choose your operating system:

Windows

macOS

Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/Viewport.h

Include

#include "Components/Viewport.h"

Syntax

void SetLookAtLocation
(
    const FVector & LookAt,
    bool bRecalculateView
)

Remarks

Sets the look at location of the viewports camera for orbit *

Parameters

Parameter

Description

LookAt

The new look at location

bRecalulateView

If true, will recalculate view location and rotation to look at the new point immediatley