FWidgetComponentInstanceData

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Inheritance Hierarchy

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h

Include

#include "Components/WidgetComponent.h"

Syntax

struct FWidgetComponentInstanceData : public FSceneComponentInstanceData

Variables

Name Description

Public variable

UTextureRenderT...

 

RenderTarget

Public variable

TSubclassOf< UU...

 

WidgetClass

Constructors

Destructors

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent* Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.