UWidgetComponent::GetComponentInstanceData

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation

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Override Hierarchy

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h

Include

#include "Components/WidgetComponent.h"

Source

/Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp

Syntax

virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() const

Remarks

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation