Gameplay Cue

Gameplay Cue

Choose your operating system:

Windows

macOS

Linux

On this page

Actions

Break Gameplay Cue Parameters

Native break, to avoid having to deal with quantized vector types

Target is Ability System Blueprint Library

Does Gameplay Cue Meet Tag Requirements

Returns true if the aggregated source and target tags from the effect spec meets the tag requirements

Target is Ability System Blueprint Library

Forward Gameplay Cue to Parent

Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library

Target is Gameplay Cue Interface

Forward Gameplay Cue to Parent (Message)

Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library

Target is Gameplay Cue Interface

Forward Gameplay Cue to Target

Forwards the gameplay cue to another gameplay cue interface object

Target is Ability System Blueprint Library

Get Actor by Index

Returns actor stored in the Effect Context used by this cue

Target is Ability System Blueprint Library

Get Actor Count

Returns number of actors stored in the Effect Context used by this cue

Target is Ability System Blueprint Library

Get Gameplay Cue Direction

Gets the best normalized effect direction for this gameplay cue. This is useful for effects that require the direction of an enemy attack. Returns true if a valid direction could be calculated.

Target is Ability System Blueprint Library

Get Gameplay Cue End Location and Normal

Gets the best end location and normal for this gameplay cue. If there is hit result data, it will return this. Otherwise it will return the target actor's location/rotation. If none of this is available, it will return false.

Target is Ability System Blueprint Library

Get Hit Result

Returns a hit result stored in the effect context if valid

Target is Ability System Blueprint Library

Get Instigator Actor

Gets the instigating actor (that holds the ability system component) of the GameplayCue

Target is Ability System Blueprint Library

Get Instigator Transform

Gets instigating world location

Target is Ability System Blueprint Library

Get Origin

Gets instigating world location

Target is Ability System Blueprint Library

Has Hit Result

Checks if the effect context has a hit reslt stored inside

Target is Ability System Blueprint Library

Is Instigator Locally Controlled

Returns true if the ability system component that spawned this cue is locally controlled

Target is Ability System Blueprint Library

Is Instigator Locally Controlled Player

Returns true if the ability system component that spawned this cue is locally controlled and a player

Target is Ability System Blueprint Library

Make Gameplay Cue Parameters

Native make, to avoid having to deal with quantized vector types

Target is Ability System Blueprint Library

Set Sequencer Track Handler

Override the default function for invoking Gameplay Cues from sequencer tracks

Target is Movie Scene Gameplay Cue Track