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Actions
Actor Has Tag |
See if this actor's Tags array contains the supplied name tag Target is Actor |
Destroy Actor |
Destroy the actor Target is Actor |
Find Nearest Actor |
Returns an Actor nearest to Origin from ActorsToCheck array. Target is Gameplay Statics |
Get Actor Eyes View Point |
Returns the point of view of the actor. Note that this doesn't mean the camera, but the 'eyes' of the actor. For example, for a Pawn, this would define the eye height location, and view rotation (which is different from the pawn rotation which has a zeroed pitch component). A camera first person view will typically use this view point. Most traces (weapon, AI) will be done from this view point. Target is Actor |
Get Actor List from Component List |
Returns an array of unique actors represented by the given list of components. Target is Kismet System Library |
Get Actor Of Class |
Find the first Actor in the world of the specified class. This is a slow operation, use with caution e.g. do not use every frame. Target is Gameplay Statics |
Get Actor Time Dilation |
Get ActorTimeDilation - this can be used for input control or speed control for slomo. We don't want to scale input globally because input can be used for UI, which do not care for TimeDilation. Target is Actor |
Get All Actors Of Class |
Find all Actors in the world of the specified class. This is a slow operation, use with caution e.g. do not use every frame. Target is Gameplay Statics |
Get All Actors Of Class with Tag |
Find all Actors in the world of the specified class with the specified tag. This is a slow operation, use with caution e.g. do not use every frame. Target is Gameplay Statics |
Get All Actors with Interface |
Find all Actors in the world with the specified interface. This is a slow operation, use with caution e.g. do not use every frame. Target is Gameplay Statics |
Get All Actors with Tag |
Find all Actors in the world with the specified tag. This is a slow operation, use with caution e.g. do not use every frame. Target is Gameplay Statics |
Get All Child Actors |
Returns a list of all actors spawned by our Child Actor Components, including children of children. This does not return the contents of the Children array Target is Actor |
Get Attach Parent Actor |
Walk up the attachment chain from RootComponent until we encounter a different actor, and return it. If we are not attached to a component in a different actor, returns nullptr Target is Actor |
Get Attach Parent Socket Name |
Walk up the attachment chain from RootComponent until we encounter a different actor, and return the socket name in the component. If we are not attached to a component in a different actor, returns NAME_None Target is Actor |
Get Attached Actors |
Find all Actors which are attached directly to a component in this actor Target is Actor |
Get Component by Class |
Searches components array and returns first encountered component of the specified class Target is Actor |
Get Components By Class |
Gets all the components that inherit from the given class. Currently returns an array of UActorComponent which must be cast to the correct type. This intended to only be used by blueprints. Use GetComponents() in C++. Target is Actor |
Get Components by Interface |
Gets all the components that implements the given interface. Target is Actor |
Get Components by Tag |
Gets all the components that inherit from the given class with a given tag. Target is Actor |
Get Game Time Since Creation |
The number of seconds (in game time) since this Actor was created, relative to Get Game Time In Seconds. Target is Actor |
Get Life Span |
Get the remaining lifespan of this actor. If zero is returned the actor lives forever. Target is Actor |
Get Owner |
Get the owner of this Actor, used primarily for network replication. Target is Actor |
Get Parent Actor |
If this Actor was created by a Child Actor Component returns the Actor that owns that Child Actor Component Target is Actor |
Get Parent Component |
If this Actor was created by a Child Actor Component returns that Child Actor Component Target is Actor |
Is Child Actor |
Returns whether this Actor was spawned by a child actor component Target is Actor |
Set Life Span |
Set the lifespan of this actor. When it expires the object will be destroyed. If requested lifespan is 0, the timer is cleared and the actor will not be destroyed. Target is Actor |
Set Owner |
Set the owner of this Actor, used primarily for network replication. Target is Actor |
Categories
Tick |
Tick |