Animation Blueprint Linking

Animation Blueprint Linking

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Get Linked Anim Graph Instance by Tag

Runs through all nodes, attempting to find the first linked instance by name/tag

Target is Anim Instance

Get Linked Anim Layer Instance by Class

Gets the first layer linked instance corresponding to the specified class

Target is Anim Instance

Get Linked Anim Layer Instance by Group

Gets the layer linked instance corresponding to the specified group

Target is Anim Instance

Get Linked Anim Layer Instance by Group and Class

Gets layer linked instance that matches group and class

Target is Anim Instance

Get Linked Anim Layer Instances by Group

Runs through all nodes, attempting to find all distinct layer linked instances in the group

Target is Anim Instance

Link Anim Class Layers

Runs through all layer nodes, attempting to find layer nodes that are implemented by the specified class, then sets up a linked instance of the class for each. Allocates one linked instance to run each of the groups specified in the class, so state is shared. If a layer is not grouped (ie. NAME_None), then state is not shared and a separate linked instance is allocated for each layer node. If InClass is null, then all layers are reset to their defaults.

Target is Anim Instance

Link Anim Graph by Tag

Runs through all nodes, attempting to find a linked instance by name/tag, then sets the class of each node if the tag matches

Target is Anim Instance

Unlink Anim Class Layers

Runs through all layer nodes, attempting to find layer nodes that are currently running the specified class, then resets each to its default value. State sharing rules are as with SetLayerOverlay. If InClass is null, does nothing.

Target is Anim Instance

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