Start Camera Shake from Source

Start Camera Shake from Source

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Plays a camera shake on this camera.

Target is Player Camera Manager

Start Camera Shake from Source
Target
Shake Class
Select Class
Source Component
Scale
Play Space
CameraLocal
User Play Space Rot
R 0
P 0
Y0
Return Value
Select Asset

Inputs

In
Exec
Target
Player Camera Manager Object Reference
Shake Class
Camera Shake Base Class Reference
Source Component
Camera Shake Source Component Object Reference

The source from which the camera shake originates.

Scale
Float (single-precision)

Applies an additional constant scale on top of the dynamic scale computed with the distance to the source

Play Space
ECameraShakePlaySpace Enum

Which coordinate system to play the shake in (affects oscillations and camera anims)

User Play Space Rot
Rotator

Coordinate system to play shake when PlaySpace == CAPS_UserDefined.

Outputs

Out
Exec
Return Value
Camera Shake Base Object Reference