Clothing

Clothing

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Bind Cloth to Master Pose Component

If this component has a valid MasterPoseComponent then this function makes cloth items on the slave component take the transforms of the cloth items on the master component instead of simulating separately. Note: This will FORCE any cloth actor on the master component to simulate in local space. Also The meshes used in the components must be identical for the cloth to bind correctly

Target is Skeletal Mesh Component

Force Cloth Next Update Teleport

Used to indicate we should force 'teleport' during the next call to UpdateClothState, This will transform positions and velocities and thus keep the simulation state, just translate it to a new pose.

Target is Skeletal Mesh Component

Force Cloth Next Update Teleport and Reset

Used to indicate we should force 'teleport and reset' during the next call to UpdateClothState. This can be used to reset it from a bad state or by a teleport where the old state is not important anymore.

Target is Skeletal Mesh Component

Get Cloth Max Distance Scale

Get/Set the max distance scale of clothing mesh vertices

Target is Skeletal Mesh Component

Get Clothing Simulation Interactor

Get the current interactor for a clothing simulation, if the current simulation supports runtime interaction.

Target is Skeletal Mesh Component

Is Clothing Simulation Suspended

Gets whether or not the clothing simulation is currently suspended

Target is Skeletal Mesh Component

Reset Cloth Teleport Mode

Reset the teleport mode of a next update to 'Continuous'

Target is Skeletal Mesh Component

Resume Clothing Simulation

Resumes a previously suspended clothing simulation, teleporting the clothing on the next tick

Target is Skeletal Mesh Component

Set Cloth Max Distance Scale

Set Cloth Max Distance Scale

Target is Skeletal Mesh Component

Suspend Clothing Simulation

Stops simulating clothing, but does not show clothing ref pose. Keeps the last known simulation state

Target is Skeletal Mesh Component

Unbind Cloth from Master Pose Component

If this component has a valid MasterPoseComponent and has previously had its cloth bound to the MCP, this function will unbind the cloth and resume simulation.

Target is Skeletal Mesh Component