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Bind Cloth to Master Pose Component |
If this component has a valid MasterPoseComponent then this function makes cloth items on the slave component take the transforms of the cloth items on the master component instead of simulating separately. Note: This will FORCE any cloth actor on the master component to simulate in local space. Also The meshes used in the components must be identical for the cloth to bind correctly Target is Skeletal Mesh Component |
Force Cloth Next Update Teleport |
Used to indicate we should force 'teleport' during the next call to UpdateClothState, This will transform positions and velocities and thus keep the simulation state, just translate it to a new pose. Target is Skeletal Mesh Component |
Force Cloth Next Update Teleport and Reset |
Used to indicate we should force 'teleport and reset' during the next call to UpdateClothState. This can be used to reset it from a bad state or by a teleport where the old state is not important anymore. Target is Skeletal Mesh Component |
Get Cloth Max Distance Scale |
Get/Set the max distance scale of clothing mesh vertices Target is Skeletal Mesh Component |
Get Clothing Simulation Interactor |
Get the current interactor for a clothing simulation, if the current simulation supports runtime interaction. Target is Skeletal Mesh Component |
Is Clothing Simulation Suspended |
Gets whether or not the clothing simulation is currently suspended Target is Skeletal Mesh Component |
Reset Cloth Teleport Mode |
Reset the teleport mode of a next update to 'Continuous' Target is Skeletal Mesh Component |
Resume Clothing Simulation |
Resumes a previously suspended clothing simulation, teleporting the clothing on the next tick Target is Skeletal Mesh Component |
Set Cloth Max Distance Scale |
Set Cloth Max Distance Scale Target is Skeletal Mesh Component |
Suspend Clothing Simulation |
Stops simulating clothing, but does not show clothing ref pose. Keeps the last known simulation state Target is Skeletal Mesh Component |
Unbind Cloth from Master Pose Component |
If this component has a valid MasterPoseComponent and has previously had its cloth bound to the MCP, this function will unbind the cloth and resume simulation. Target is Skeletal Mesh Component |