Ignore Actor when Moving

Ignore Actor when Moving

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Tells this component whether to ignore collision with all components of a specific Actor when this component is moved. Components on the other Actor may also need to be told to do the same when they move. Does not affect movement of this component when simulating physics.

Target is Primitive Component

Ignore Actor when Moving
Target
Actor
Should Ignore

Inputs

In
Exec
Target
Primitive Component Object Reference
Actor
Actor Object Reference
Should Ignore
Boolean

Outputs

Out
Exec