Conversion Utils

Conversion Utils

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Remove Unreal Surface Output

Clears any opinions for the 'unreal' render context surface output of MaterialPrim within LayerToAuthorIn. If LayerToAuthorIn is empty it will clear opinions from all layers of the stage's layer stack.

Target is Usd Conversion Blueprint Context

Replace Unreal Materials with Baked

Traverses the context's stage and authors material binding attributes for all unrealMaterials that were baked into USD material assets.

Target is Usd Conversion Blueprint Context