Choose your operating system:
Windows
macOS
Linux
Actions
Execute Console Command |
Executes a console command, optionally on a specific controller Target is Kismet System Library |
Get Build Configuration |
Build configuration, for displaying to end users in diagnostics. Target is Kismet System Library |
Get Build Version |
Build version, for displaying to end users in diagnostics. Target is Kismet System Library |
Get Console Variable Bool Value |
Evaluates, if it exists, whether the specified integer console variable has a non-zero value (true) or not (false). Target is Kismet System Library |
Get Console Variable Float Value |
Attempts to retrieve the value of the specified float console variable, if it exists. Target is Kismet System Library |
Get Console Variable Int Value |
Attempts to retrieve the value of the specified integer console variable, if it exists. Target is Kismet System Library |
Get Engine Version |
Engine build number, for displaying to end users. Target is Kismet System Library |
Is One Of Spawned Pawns |
Is One Of Spawned Pawns Target is Functional AITest Base |
Is Packaged for Distribution |
Returns whether this is a build that is packaged for distribution Target is Kismet System Library |
Print String |
Prints a string to the log, and optionally, to the screen If Print To Log is true, it will be visible in the Output Log window. Otherwise it will be logged only as 'Verbose', so it generally won't show up. Target is Kismet System Library |
Print Text |
Prints text to the log, and optionally, to the screen If Print To Log is true, it will be visible in the Output Log window. Otherwise it will be logged only as 'Verbose', so it generally won't show up. Target is Kismet System Library |
Quit Editor |
Exit the editor Target is Kismet System Library |
Register Auto Destroy Actor |
ACtors registered this way will be automatically destroyed (by limiting their lifespan) on test finish Target is Functional Test |
Set Hidden in Game |
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay Target is Scene Component |
Set User Activity |
Tells the engine what the user is doing for debug, analytics, etc. Target is Kismet System Library |
Categories
Editor |
Editor |