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Actions
Free All Meshes |
Release all GeneratedMeshes back to the pool and allow them to be garbage collected Target is Dynamic Mesh Pool |
Get Triangle Count |
Target is Dynamic Mesh |
Is Empty |
Target is Dynamic Mesh |
Request Mesh |
Target is Dynamic Mesh Pool |
Reset |
Clear the internal mesh to an empty mesh. This does not allocate a new mesh, so any existing mesh pointers/refs are still valid Target is Dynamic Mesh |
Reset to Cube |
Clear the internal mesh to a 100x100x100 cube with base at the origin. This this instead of Reset() if an initially-empty mesh is undesirable (eg for a Component) Target is Dynamic Mesh |
Return All Meshes |
Release all GeneratedMeshes back to the pool Target is Dynamic Mesh Pool |
Return Mesh |
Release a UDynamicMesh returned by RequestMesh() back to the pool Target is Dynamic Mesh Pool |
Set Dynamic Mesh |
Set Dynamic Mesh Target is Octree Dynamic Mesh Component |