Dynamic Mesh

Dynamic Mesh

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Free All Meshes

Release all GeneratedMeshes back to the pool and allow them to be garbage collected

Target is Dynamic Mesh Pool

Get Triangle Count

Target is Dynamic Mesh

Is Empty

Target is Dynamic Mesh

Request Mesh

Target is Dynamic Mesh Pool

Reset

Clear the internal mesh to an empty mesh. This does not allocate a new mesh, so any existing mesh pointers/refs are still valid

Target is Dynamic Mesh

Reset to Cube

Clear the internal mesh to a 100x100x100 cube with base at the origin. This this instead of Reset() if an initially-empty mesh is undesirable (eg for a Component)

Target is Dynamic Mesh

Return All Meshes

Release all GeneratedMeshes back to the pool

Target is Dynamic Mesh Pool

Return Mesh

Release a UDynamicMesh returned by RequestMesh() back to the pool

Target is Dynamic Mesh Pool

Set Dynamic Mesh

Set Dynamic Mesh

Target is Octree Dynamic Mesh Component