Dynamic Mesh Actor

Dynamic Mesh Actor

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Actions

Allocate Compute Mesh

Request a compute mesh from the Pool, which will return a previously-allocated mesh or add and return a new one. If the Pool is disabled, a new UDynamicMesh will be allocated and returned.

Target is Dynamic Mesh Actor

Copy Properties from Static Mesh

Attempt to copy Actor Properties from a StaticMeshActor. Optionally copy DynamicMeshComponent material list to the StaticMeshComponent. This function is useful when (eg) swapping from a StaticMeshActor to a DynamicMeshActor as it will allow many configured Actor settings to be preserved (like assigned DataLayers, etc)

Target is Generated Dynamic Mesh Actor

Copy Properties to Static Mesh

Attempt to copy Actor Properties to a StaticMeshActor. Optionally copy DynamicMeshComponent material list to the StaticMeshComponent. This function is useful when (eg) swapping from a DynamicMeshActor to a StaticMeshActor as it will allow many configured Actor settings to be preserved (like assigned DataLayers, etc)

Target is Generated Dynamic Mesh Actor

Free All Compute Meshes

Release all compute meshes that the Pool has allocated, and then release them from the Pool, so that they will be garbage-collected

Target is Dynamic Mesh Actor

Get Compute Mesh Pool

Access the compute mesh pool

Target is Dynamic Mesh Actor

Get Dynamic Mesh Component

Get Dynamic Mesh Component

Target is Dynamic Mesh Actor

Release All Compute Meshes

Release all compute meshes that the Pool has allocated

Target is Dynamic Mesh Actor

Release Compute Mesh

Release a compute mesh back to the Pool

Target is Dynamic Mesh Actor