Level Utility

Level Utility

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Delete Selected Actors

Delete all the selected actors in the given world

Target is Editor Actor Subsystem

Destroy Actor

Destroy the actor from the world editor. Notify the Editor that the actor got destroyed.

Target is Editor Actor Subsystem

Destroy Actors

Destroy the actors from the world editor. Notify the Editor that the actor got destroyed.

Target is Editor Actor Subsystem

Duplicate Actor

Duplicate an actor from the world editor.

Target is Editor Actor Subsystem

Duplicate Actors

Duplicate actors from the world editor.

Target is Editor Actor Subsystem

Duplicate Selected Actors

Duplicate all the selected actors in the given world

Target is Editor Actor Subsystem

Editor End Play

Editor End Play

Target is Editor Level Library

Editor Get Game View

Editor Get Game View

Target is Level Editor Subsystem

Editor Invalidate Viewports

Editor Invalidate Viewports

Target is Level Editor Subsystem

Editor Play Simulate

Editor Play Simulate

Target is Level Editor Subsystem

Editor Request End Play

Editor Request End Play

Target is Level Editor Subsystem

Editor Set Game View

Editor Set Game View

Target is Level Editor Subsystem

Eject Pilot Level Actor

Eject Pilot Level Actor

Target is Level Editor Subsystem

Get Active Viewport Config Key

Get Active Viewport Config Key

Target is Level Editor Subsystem

Get All Level Actors

Find all loaded Actors in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Actor Subsystem

Get All Level Actors Components

Find all loaded ActorComponent own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Actor Subsystem

Get Allows Cinematic Control

Get Allows Cinematic Control

Target is Level Editor Subsystem

Get Current Level

Get the current level used by the world editor.

Target is Level Editor Subsystem

Get Editor World

Find the World in the world editor. It can then be used as WorldContext by other libraries like GameplayStatics.

Target is Unreal Editor Subsystem

Get Game World

Get Game World

Target is Unreal Editor Subsystem

Get Levels

Returns all levels for a world.

Target is Editor Level Utils

Get PIEWorlds

Get PIEWorlds

Target is Editor Level Library

Get Selected Level Actors

Find all loaded Actors that are selected in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Actor Subsystem

Get Selection Set

Get the level Editor typed element selection set for the current world

Target is Level Editor Subsystem

Get Viewport Config Keys

Get Viewport Config Keys

Target is Level Editor Subsystem

Invert Selection

Invert the selection in the given world

Target is Editor Actor Subsystem

Is in Play in Editor

Is in Play in Editor

Target is Level Editor Subsystem

Load Level

Close the current Persistent Level (without saving it). Loads the specified level.

Target is Level Editor Subsystem

New Level

Close the current Persistent Level (without saving it). Create a new blank Level and save it. Load the new created level.

Target is Level Editor Subsystem

New Level from Template

Close the current Persistent Level (without saving it). Create a new Level base on another level and save it. Load the new created level.

Target is Level Editor Subsystem

On Delete Actors Begin

On Delete Actors Begin

On Delete Actors End

On Delete Actors End

On Duplicate Actors Begin

On Duplicate Actors Begin

On Duplicate Actors End

On Duplicate Actors End

On Edit Copy Actors Begin

On Edit Copy Actors Begin

On Edit Copy Actors End

On Edit Copy Actors End

On Edit Cut Actors Begin

On Edit Cut Actors Begin

On Edit Cut Actors End

On Edit Cut Actors End

On Edit Paste Actors Begin

On Edit Paste Actors Begin

On Edit Paste Actors End

On Edit Paste Actors End

Pilot Level Actor

Pilot Level Actor

Target is Level Editor Subsystem

Replace Selected Actors

Replaces the selected Actors with the same number of a different kind of Actor using the specified factory to spawn the new Actors note that only Location, Rotation, Drawscale, Drawscale3D, Tag, and Group are copied from the old Actors

Target is Editor Level Library

Save All Dirty Levels

Saves all Level currently loaded by the World Editor.

Target is Level Editor Subsystem

Save Current Level

Saves the specified Level. Must already be saved at lease once to have a valid path.

Target is Level Editor Subsystem

Select All

Select all actors and BSP models in the given world, except those which are hidden

Target is Editor Actor Subsystem

Select All Children

Select all children actors of the current selection.

Target is Editor Actor Subsystem

Set Actor Transform

Sets the world transform of the given actor, if possible.

Target is Editor Actor Subsystem

Set Allows Cinematic Control

Set Allows Cinematic Control

Target is Level Editor Subsystem

Set Component Transform

Sets the world transform of the given component, if possible.

Target is Editor Actor Subsystem

Set Current Level by Name

Set the current level used by the world editor. If more than one level shares the same name, the first one encounter of that level name will be used.

Target is Level Editor Subsystem

Set Level Visibility

Sets a level's visibility in the editor. Less efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.

Target is Editor Level Utils

Set Levels Visibility

Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.

Target is Editor Level Utils

Set Selected Level Actors

Clear the current world editor selection and select the provided actors. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Target is Editor Actor Subsystem

Spawn Actor from Class

Spawn Actor from Class

Target is Editor Level Library

Spawn Actor from Object

Spawn Actor from Object

Target is Editor Level Library