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Actions
Create Physics Asset |
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import Target is Skeletal Mesh Editor Subsystem |
Get Lod Build Settings |
Copy the build options with the specified LOD build settings. Target is Skeletal Mesh Editor Subsystem |
Get LODCount |
Retrieve the number of LOD contain in the specified skeletal mesh. Target is Skeletal Mesh Editor Subsystem |
Import LOD |
Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD. Target is Skeletal Mesh Editor Subsystem |
Reimport All Custom LODs |
Re-import the specified skeletal mesh and all the custom LODs. Target is Skeletal Mesh Editor Subsystem |
Set Lod Build Settings |
Set the LOD build options for the specified LOD index. Target is Skeletal Mesh Editor Subsystem |