Skeletal Mesh

Skeletal Mesh

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Create Physics Asset

This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import

Target is Skeletal Mesh Editor Subsystem

Get Lod Build Settings

Copy the build options with the specified LOD build settings.

Target is Skeletal Mesh Editor Subsystem

Get LODCount

Retrieve the number of LOD contain in the specified skeletal mesh.

Target is Skeletal Mesh Editor Subsystem

Import LOD

Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD.

Target is Skeletal Mesh Editor Subsystem

Reimport All Custom LODs

Re-import the specified skeletal mesh and all the custom LODs.

Target is Skeletal Mesh Editor Subsystem

Set Lod Build Settings

Set the LOD build options for the specified LOD index.

Target is Skeletal Mesh Editor Subsystem