Create Physics Asset

Create Physics Asset

Choose your operating system:

Windows

macOS

Linux

This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import

Target is Skeletal Mesh Editor Subsystem

Create Physics Asset
Skeletal Mesh
Select Asset
Return Value
Select Asset

Inputs

In
Exec
Skeletal Mesh
Skeletal Mesh Object Reference

Outputs

Out
Exec
Return Value
Physics Asset Object Reference