Import LOD

Import LOD

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Windows

macOS

Linux

Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD.

Target is Skeletal Mesh Editor Subsystem

Import LOD
Base Mesh
Select Asset
LODIndex
0
Source Filename
Return Value
0

Inputs

In
Exec
Base Mesh
Skeletal Mesh Object Reference
LODIndex
Integer
Source Filename
String

Outputs

Out
Exec
Return Value
Integer

The index of the LOD that was imported or re-imported. Will return INDEX_NONE if anything goes bad.