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Actions
Spawn Emitter at Location |
Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate. Target is Gameplay Statics |
Spawn Emitter Attached |
Plays the specified effect attached to and following the specified component. The system will go away when the effect is complete. Does not replicate. Target is Gameplay Statics |
Categories
Components |
Components |
Particles |
Particles |