Effects

Effects

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Actions

Spawn Emitter at Location

Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.

Target is Gameplay Statics

Spawn Emitter Attached

Plays the specified effect attached to and following the specified component. The system will go away when the effect is complete. Does not replicate.

Target is Gameplay Statics

Categories

Components

Components

Particles

Particles