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Actions
On Button Base Clicked |
On Button Base Clicked |
On Button Base Double Clicked |
On Button Base Double Clicked |
On Button Base Hovered |
On Button Base Hovered |
On Button Base Unhovered |
On Button Base Unhovered |
On Entry Generated |
BP on Entry Generated: Called when a row widget is generated for a list item |
On Entry Initialized |
BP on Entry Initialized: Called when a row widget is generated for a list item |
On Entry Released |
BP on Entry Released: Called when a row widget is released by the list (i.e. when it no longer represents a list item) |
On Item Clicked |
BP on Item Clicked |
On Item Double Clicked |
BP on Item Double Clicked |
On Item Expansion Changed |
BP on Item Expansion Changed |
On Item Is Hovered Changed |
BP on Item Is Hovered Changed |
On Item Scrolled Into View |
BP on Item Scrolled Into View |
On Item Selection Changed |
BP on Item Selection Changed |
On Joined Scene Delegate |
On Joined Scene Delegate: Event that happens when the actor owner of this component joins an scene |
On Left Scene Delegate |
On Left Scene Delegate: Event that happens when the actor owner of this component leave an scene |
On Opening |
On Opening: Called when the combobox is opening |
On Pawn Set |
On Pawn Set: Broadcast whenever this player's possessed pawn is set |
On Proxy Enter |
On Proxy Enter: Blueprint event for proxy enter |
On Proxy Exit |
On Proxy Exit: Blueprint event for proxy exit |
On Rotated |
On Rotated: Called when the Selected state of this button changes |
On Selected Changed Base |
On Selected Changed Base |
On Selection Changed |
On Selection Changed: Called when a new item is selected in the combobox. |
On Text Generated |
Text Generated Delegate |
On Widget Activated |
BP on Widget Activated: Fires when the widget is activated. |
On Widget Deactivated |
BP on Widget Deactivated: Fires when the widget is deactivated. |