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Actions
Apply Damage |
Hurts the specified actor with generic damage. Target is Gameplay Statics |
Apply Point Damage |
Hurts the specified actor with the specified impact. Target is Gameplay Statics |
Apply Radial Damage |
Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel. Target is Gameplay Statics |
Apply Radial Damage with Falloff |
Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel. Target is Gameplay Statics |
Notify Geometry Collection Physics State Change |
Notify Geometry Collection Physics State Change |
On Instance Take Point Damage |
On Instance Take Point Damage |
On Instance Take Radial Damage |
On Instance Take Radial Damage |
On Take Any Damage |
On Take Any Damage: Called when the actor is damaged in any way. |
On Take Point Damage |
On Take Point Damage: Called when the actor is damaged by point damage. |
On Take Radial Damage |
On Take Radial Damage: Called when the actor is damaged by radial damage. |