Set View Target with Blend

Set View Target with Blend

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Windows

macOS

Linux

Set the view target blending with variable control

Target is Player Controller

Set View Target with Blend
Target
New View Target
Blend Time
Blend Func
VTBlend_Linear
Blend Exp
Lock Outgoing

Inputs

In
Exec
Target
Player Controller Object Reference
New View Target
Actor Object Reference

new actor to set as view target

Blend Time
Float (single-precision)

time taken to blend

Blend Func
EViewTargetBlendFunction Enum

Cubic, Linear etc functions for blending

Blend Exp
Float (single-precision)

Exponent, used by certain blend functions to control the shape of the curve.

Lock Outgoing
Boolean

If true, lock outgoing viewtarget to last frame's camera position for the remainder of the blend.

Outputs

Out
Exec