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Transforms a 3D world-space vector into 2D screen coordinates
Target is HUD
X0
Y 0
Z 0
X0
Y 0
Z 0
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Target
HUD Object Reference
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Location
Vector
|
The world-space position to transform |
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Clamp to Zero Plane
Boolean
|
If true, 2D screen coordinates behind the viewing plane (-Z) will have Z set to 0 (leaving X and Y alone) |
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Return Value
Vector
|
The transformed vector |