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Project

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Transforms a 3D world-space vector into 2D screen coordinates

Target is HUD

Project
Target
Location
X0
Y 0
Z 0
Clamp to Zero Plane
Return Value
X0
Y 0
Z 0

Inputs

Target
HUD Object Reference
Location
Vector

The world-space position to transform

Clamp to Zero Plane
Boolean

If true, 2D screen coordinates behind the viewing plane (-Z) will have Z set to 0 (leaving X and Y alone)

Outputs

Return Value
Vector

The transformed vector