Level Sequence Editor

Level Sequence Editor

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Actions

Add Actors to Binding

Assigns the given actors to the binding

Target is Level Sequence Editor Subsystem

Bake Transform

Bake transform

Target is Level Sequence Editor Subsystem

Close Level Sequence

  • Close

Target is Level Sequence Editor Blueprint Library

Delete Color for Channels

Delete for specified channel idendified by it's class and identifier.

Target is Level Sequence Editor Blueprint Library

Empty Selection

Empties the current selection.

Target is Level Sequence Editor Blueprint Library

Fix Actor References

Attempts to automatically fix up broken actor references in the current scene

Target is Level Sequence Editor Subsystem

Get Bound Objects

Get the object bound to the given binding ID with the current level sequence editor

Target is Level Sequence Editor Blueprint Library

Get Current Level Sequence

  • Get the currently opened root/master level sequence asset

Target is Level Sequence Editor Blueprint Library

Get Current Local Time

Get the current local playback position in frames

Target is Level Sequence Editor Blueprint Library

Get Current Time

Get the current global playback position in frames

Target is Level Sequence Editor Blueprint Library

Get Custom Color for Channel

Get custom color for specified channel idendified by it's class and identifier,if none exists will return white

Target is Level Sequence Editor Blueprint Library

Get Focused Level Sequence

  • Get the currently focused/viewed level sequence asset if there is a hierarchy of sequences.

Target is Level Sequence Editor Blueprint Library

Get Selected Channels

Gets the currently selected channels.

Target is Level Sequence Editor Blueprint Library

Get Selected Folders

Gets the currently selected folders.

Target is Level Sequence Editor Blueprint Library

Get Selected Objects

Gets the currently selected Object Guids

Target is Level Sequence Editor Blueprint Library

Get Selected Sections

Gets the currently selected sections.

Target is Level Sequence Editor Blueprint Library

Get Selected Tracks

Gets the currently selected tracks.

Target is Level Sequence Editor Blueprint Library

Get Selection Range End

Get the selection range end frame.

Target is Level Sequence Editor Blueprint Library

Get Selection Range Start

Get the selection range start frame.

Target is Level Sequence Editor Blueprint Library

Get Track Filter Names

Gets all the available track filter names

Target is Level Sequence Editor Blueprint Library

Has Custom Color for Channel

Get if a custom color for specified channel idendified by it's class and identifier exists

Target is Level Sequence Editor Blueprint Library

Is Camera Cut Locked to Viewport

Check whether the lock for the viewport to the camera cuts is enabled.

Target is Level Sequence Editor Blueprint Library

Is Level Sequence Locked

Check whether the current level sequence and its descendants are locked for editing.

Target is Level Sequence Editor Blueprint Library

Is Playing

Check whether the sequence is actively playing.

Target is Level Sequence Editor Blueprint Library

Is Track Filter Enabled

Gets whether the specified track filter is on/off

Target is Level Sequence Editor Blueprint Library

Open Level Sequence

  • Open a level sequence asset

Target is Level Sequence Editor Blueprint Library

Pause

Pause the current level sequence

Target is Level Sequence Editor Blueprint Library

Play

Play the current level sequence

Target is Level Sequence Editor Blueprint Library

Play To

Play from the current time to the requested time in frames

Target is Level Sequence Editor Blueprint Library

Rebind Component

Rebind the component binding to the requested component

Target is Level Sequence Editor Subsystem

Refresh Current Level Sequence

Refresh Sequencer UI.

Target is Level Sequence Editor Blueprint Library

Remove Actors from Binding

Removes the given actors from the binding

Target is Level Sequence Editor Subsystem

Remove All Bindings

Remove all bound actors from this track

Target is Level Sequence Editor Subsystem

Remove Invalid Bindings

Remove missing objects bound to this track

Target is Level Sequence Editor Subsystem

Replace Binding with Actors

Replaces the binding with the given actors

Target is Level Sequence Editor Subsystem

Select Channels

Select channels

Target is Level Sequence Editor Blueprint Library

Select Folders

Select folders

Target is Level Sequence Editor Blueprint Library

Select Objects

Select objects by GUID

Target is Level Sequence Editor Blueprint Library

Select Sections

Select sections

Target is Level Sequence Editor Blueprint Library

Select Tracks

Select tracks

Target is Level Sequence Editor Blueprint Library

Set Current Local Time

Set local playback position for the current level sequence in frames

Target is Level Sequence Editor Blueprint Library

Set Current Time

Set global playback position for the current level sequence in frames

Target is Level Sequence Editor Blueprint Library

Set Custom Color for Channel

Set Custom Color for specified channel idendified by it's class and identifier. This will be stored in editor user preferences.

Target is Level Sequence Editor Blueprint Library

Set Custom Color for Channels

Set Custom Color for specified channels idendified by it's class and identifiers. This will be stored in editor user preferences.

Target is Level Sequence Editor Blueprint Library

Set Lock Camera Cut to Viewport

Sets the lock for the viewport to the camera cuts.

Target is Level Sequence Editor Blueprint Library

Set Lock Level Sequence

Sets the lock for the current level sequence and its descendants for editing.

Target is Level Sequence Editor Blueprint Library

Set Random Color for Channels

Set Random Colors for specified channels idendified by it's class and identifiers. This will be stored in editor user preferences.

Target is Level Sequence Editor Blueprint Library

Set Selection Range End

Set the selection range end frame.

Target is Level Sequence Editor Blueprint Library

Set Selection Range Start

Set the selection range start frame.

Target is Level Sequence Editor Blueprint Library

Set Track Filter Enabled

Sets the specified track filter to be on or off

Target is Level Sequence Editor Blueprint Library

Snap Sections to Timeline Using Source Timecode

Snap sections to timeline using source timecode

Target is Level Sequence Editor Subsystem

Sync Sections Using Source Timecode

Sync section using source timecode

Target is Level Sequence Editor Subsystem