Has Material Usage

Has Material Usage

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Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)

Target is Material Editing Library

Has Material Usage
Material
Select Asset
Usage
MATUSAGE_SkeletalMesh
Return Value

Inputs

Material
Material Object Reference

Material to check usage for

Usage
EMaterialUsage Enum

Usage type to check for this material

Outputs

Return Value
Boolean